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AI Insights · Timothy · April 2022

Top 5 Mech Games on Android in Europe - Q1 2022

An analysis of the performance of the top 5 Mech games on the Android platform in Europe during the first quarter of 2022, based on data from Sensor Tower.

Top 5 Mech Games on Android in Europe - Q1 2022

The first quarter of 2022 saw some interesting trends in the performance of the top Mech games on the Android platform in Europe. Below, we provide a detailed look at the weekly downloads, revenue, and active user metrics for the top 5 Mech games, based on data from Sensor Tower.

War Robots Multiplayer Battles experienced a steady decline in weekly revenue from late December, starting at about $283K and ending the quarter at approximately $195K. Weekly downloads also showed a downward trend, beginning with around 57K and dropping to about 36K by the end of March. Active users followed a similar pattern, decreasing from roughly 361K to 297K.

In contrast, Mech Arena - Shooting Game showed fluctuations in both revenue and downloads. Weekly revenue peaked at around $176K at the start of the quarter and saw a low of approximately $69K mid-March, ending the quarter at about $87K. Downloads peaked at around 151K in late February, before dropping to approximately 51K by the end of March. Active users saw an increase early in the quarter, peaking at about 452K, but eventually declined to around 323K.

TRANSFORMERS: Earth Wars had relatively stable performance metrics. Weekly revenue fluctuated, starting at around $28K, dipping to about $10K in early January, and stabilizing around $13K to $22K towards the end of the quarter. Downloads remained consistent, averaging between 5K and 6K weekly. Active users showed minor fluctuations, maintaining an average of around 21K throughout the quarter.

MEGA MAN X DiVE - MOBILE had modest revenue figures, peaking at about $5K in late January and ending the quarter at roughly $3.5K. Downloads were relatively low, starting at around 1.2K and varying between 200 to 1.7K per week. Active users also saw a decline, starting at approximately 5K and ending the quarter at around 2.2K.

Lastly, Super Mecha Champions showed low but steady performance metrics. Weekly revenue started at around $2.3K, peaked at about $4.1K in late January, and ended the quarter at approximately $1.9K. Downloads were minimal, ranging from 28 to 463 per week. Active users showed an increase from 22 at the start of the quarter to about 263 by the end of March.

For more detailed insights and data on app performance, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2022